Andrew R McHugh
is a 0β†’1 founder, designer, & engineer who turns R&D ambiguity into meaningful products.

Wist: Immersive Memories

Spatial capture, processing, & playback on iOS, Quest, Vision Pro

2021-2026 β€’ Founder, CEO (Design, Eng, Product, R&D)

Learn More β†’

Samsung Research America

Defining & prototyping the future of AR glasses across OS, apps, and interactions

2017-2021 β€’ Team Lead & Senior Designer

Learn More β†’

Older work

Echo

Transparent consumer banking in an opaque market

PM, Prototyping Lead, UX Designer
β€’ 2016

Humane Virtuality

Researching the future of VR UX in week-long sprints

UX Designer
β€’ 2016

Moral Decisions & Haptics in VR

Does feeling a virtual world change your moral decisions?

UX & Research Methods Designer
β€’ 2015

What If…? Conference & Book

Gathering diverse crowds to explore the world, starting with questions

Cofounder & Chief Curiosity Curator
β€’ 2010-2014

Invent β€’ Design β€’ Build β€’
Lead Teams β€’ Tell the Story

My special ability is navigating early stage mess to find what is really important.

How I work

Map the possibility space. Find opportunities and constraints by asking questions. Which can we start answering and which can be answered later?

Get buy-in with *the thing*. Use unique insight to clarify framing, for stakeholders, the team, and users. Create the human story about why this is valuable. Comfortable with ambiguity as we figure this out.

Learn through prototyping. Fast prototypes answer questions in design, eng, and product. Flexible fidelity lets us explore at the right speed based on our most important unknowns.

Forest and trees. My background enables me to find weird insights. My toolbox is filled with physics, math, philosophy, HCI, perception, computer vision, machine learning, and more.

Founder energy. Driven. Zero to one. I can handle risk and uncertainty while finding the most valuable paths to pursue or to prune.

Democratizing the future. Focus on humans. Make complex systems feel so easy that anyone can use them, while keeping their power. Craft beautiful things.

Tools

Whatever can answer the biggest unknowns or can get us to the next phase.

Programming Languages
    • Swift
    • Python
    • JavaScript/TypeScript
    • C#
    • HLSL
    • Metal Shading Language
    • HTML/CSS
Frameworks
    • SwiftUI
    • AVFoundation
    • Metal
    • ARKit
    • RealityKit
    • OpenCV
    • Open3D
    • PyTorch
    • Streamlit
    • Scikit Image
    • Rerun
    • Anaconda
    • Git
    • Mixpanel
    • Firebase (Firestore, Storage, Auth, Cloud Functions, +)
    • FFMPEG
    • Loops
    • Jekyll
    • Node
    • Mocha
    • Arduino
    • LLM/AI Assisted Workflows
Design & Production
    • Unity
    • Blender
    • Figma
    • Sketch
    • Premiere Pro
    • DaVinci Resolve
    • Rive
    • Qualitative & Quantitative User Research
    • Procreate
    • Keynote
    • Reality Scan / Reality Capture

Timeline

2021-2026
Work

Founded and built immersive memory startup, Wist

Design, eng, R&D, product, press, fundraising, hiring, and everything else.

2024
Side project

First Sight (Short Film)

Collaborated with director to use Wist on set, replacing some VFX work with the real thing.

πŸ†
San Diego Comic-Con International Independent Film Festival - Best Short Film (2025)
Lytham International Film Festival - Best Visual Effects (2025)
First Sight (Short Film)
View β†—
2024
Press

How To Capture And Relive Memories In 3D (Without A Vision Pro)

XR AI Spotlight

View β†—
2023
Press

Will This Game-Changing Startup Pitch for VR Tech Secure VR Business Funding?

The Pitch

View β†—
2023
Press

Wist CEO on capturing XR memories

This Week In Startups

View β†—
2023
Press

This App Lets You Relive Your Memories in VR, 'Black Mirror'-Style

Motherboard

View β†—
2017-2021
Work

Designed and built future AR/VR interfaces at Samsung

A precursor to Galaxy XR. Led team. Regularly presented to execs. Filed 10+ patents with 9 granted.

2021
Side project

LGBTQ+ VR Museum

Optimized photogrammetry assets for the museum, increasing performance and visual quality.

πŸ†
Tribeca Film Festival β€” Immersive Competition - New Voices Award (2022)
LGBTQ+ VR Museum
View β†—
2018
Talk

From 2D to 3D product design: a kind-of personal adventure

Invited speaker at XD Immersive. Shared my lessons transitioning into spatial computing design.

XD Immersive, San Francisco, CA

View β†—
2015-2016
Education

Master's in HCI @ Carnegie Mellon

Dual degree at Carnegie Mellon University and the M-ITI (Portugal). Worked on haptics in VR and designed a next-gen consumer banking app for a Portuguese client. Coverage in WSJ.

2016
Work

Published The Book Of What If…?

Questions & Activities for Curious Minds.

Beyond Words, an imprint of Simon & Schuster

2016
Press

How New Technology is Illuminating a Classic Ethical Dilemma

The Wall Street Journal

View β†—
2016
Side project

VR UX Explorations (Humane Virtuality)

Collection of sprints, each exploring a different UX question in VR.

2014-2015
Work

Freelancing + agency UX and front-end web development

Web apps and web sites.

2010-2014
Work

The What If…? Conference

Helping 1,000s ask their own questions.

~2014
Side project

Pan's Labyrinth Eyes

Arduino project recreating the hand-eyes from Pan's Labyrinth.

Pan's Labyrinth Eyes
2009-2013
Education

Undergrad in philosophy, humanities perspective on technology, math, & physics

Double major, double minor. And built a startup (What If…?), led a sustainability house, and built a campus bike share program.